Interactive media
Games, narrative systems, tangible play, interactive exhibitions, and computational interpretation.
Scholar-artist • computational media • AI ethics • craft
Computational Media Scholar, Designer, and Educator
I work across computational media, craft, AI, games, and critical design, with a focus on guiding creative technology projects from concept to completion through material inquiry and interdisciplinary production.
Featured work
Worcester, MA • 2024–2025
Explore my dissertation projects which included an exhibition at WPI’s George C. Gordon Library exploring hybrid craft, generative AI, and augmented reality systems.
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Chicago, IL • 2024
A critical AI artwork and quilt-based research project exhibited at the Creativity & Cognition Conference Exhibition at Bridgeport Art Center in Chicago.
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WPI • 2019
A tangible and AR-based game environment examining social and design constraints in hybrid play systems.
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Festival work • Game board
A mixed-media project shown through IndieCade, Different Games, and Boston Festival of Indie Games finalist programming.
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Different Games • 2018
A mixed-media egg board game exhibited at Different Games in October 2018. The project belongs with the earlier material game works and archive collection.
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NSF-funded research • 2019–2022
NSF-funded research and community-centered generative design work connecting quilters, computing, and creative tools.
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Teaching + creative technology
Projects and teaching that connect design, code, media theory, interactive experiences, generative systems, and collaborative production methods.
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Research practice • Ongoing
Research and creative practice exploring how tangible materials, mixed media, and interactive systems can support embodied forms of narrative and interpretation.
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Earlier work • Archive
Earlier mixed-media projects, interactive experiments, fabrication studies, material games, and historical portfolio work.
Enter archive →Hybrid media
Production and research framework
Games, narrative systems, tangible play, interactive exhibitions, and computational interpretation.
Team coordination, prototyping, workshops, stakeholder communication, and iterative development pipelines.
Material experiments that use craft processes to examine AI, bias, authorship, embodiment, and technological culture.
Software and methods
Unity 3D, C#, JavaScript, HTML/CSS, web development, generative design systems.
HoloLens, AR/VR development, mixed-reality prototyping, immersive interaction design.
Maya, Adobe Creative Suite, image editing, 3D asset workflows, visual documentation.
Instructional design, curriculum design, workshop facilitation, agile project management, team leadership.
Research
My research interests include game development and production methodologies, project management in creative technology, critical AI studies, generative and procedural design, Research through Design, creative collaboration systems, computational media curriculum, and hybrid physical/digital storytelling.
Project leadership across AR educational production, HoloLens development pipelines, Unity and Maya workshops, interdisciplinary student teams, synchronous online curriculum, and publicly showcased game projects.
Teaching
Spring 2022
Worcester Polytechnic Institute
Spring 2020
Worcester Polytechnic Institute
2020–2024
Worcester Polytechnic Institute
Curriculum vitae
For the full academic and professional record, download the current CV. The web version below highlights education, research leadership, teaching, publications, exhibitions, and technical skills.
Location: Binghamton, NY
Email: arundeldesign@gmail.com
Education: PhD, Computational Media, Worcester Polytechnic Institute, 2025; MS, Interactive Media and Game Development, WPI, 2019; BS, Related Art, University of Vermont, 1987.
Selected skills: Creative coding and game engines; AR/VR and spatial media; digital fabrication and visual production; instructional design and project leadership. See the Applied Media section for the expanded software layout.
Contact
For academic teaching, creative technology workshops, exhibition opportunities, or research collaboration, contact me by email.