Scholar-artist • computational media • AI ethics • craft

Karen Royer, PhD

Computational Media Scholar, Designer, and Educator

I work across computational media, craft, AI, games, and critical design, with a focus on guiding creative technology projects from concept to completion through material inquiry and interdisciplinary production.

AI Dream of a Techno Quilt, a brightly colored quilt with circular and spiral forms in saturated blues, purples, reds, oranges, and greens.
AI Dream of a Techno Quilt, Summer 2024.

Featured work

Projects and exhibitions

One of three projects created for my dissertaion

Worcester, MA • 2024–2025

Dissertation • AR • AI • Quilting

Facing AI Dissertation &  Exhibition

Explore my dissertation projects which included an exhibition at WPI’s George C. Gordon Library exploring hybrid craft, generative AI, and augmented reality systems.

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Detail from The Matrix of Discomfort showing an AI-generated grayscale face with an X over the eyes and tape-like mark over the mouth, bordered by quilt blocks.

Chicago, IL • 2024

AR • AI • Quilting • Exhibition

The Matrix of Discomfort

A critical AI artwork and quilt-based research project exhibited at the Creativity & Cognition Conference Exhibition at Bridgeport Art Center in Chicago.

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An image of the Southeast Lighthouse from my Master's thesis.

WPI • 2019

HoloLens • Unity • Hybrid play

All Through the Night Thesis

A tangible and AR-based game environment examining social and design constraints in hybrid play systems.

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Image of the Mile in My Shoes game board with a winding path.

Festival work • Game board

Mixed media • Games • Festival

A Mile in My Shoes

A mixed-media project shown through IndieCade, Different Games, and Boston Festival of Indie Games finalist programming.

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Temporary Matrix of Discomfort placeholder image for the Inscribe project card.

Different Games • 2018

Egg board game • Mixed media • Area control

Inscribe

A mixed-media egg board game exhibited at Different Games in October 2018. The project belongs with the earlier material game works and archive collection.

View game assets→
An image of a quilt design

NSF-funded research • 2019–2022

Generative design • Quilting • Community

Procedural Patchwork / Code Crafters

NSF-funded research and community-centered generative design work connecting quilters, computing, and creative tools.

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Temporary Matrix of Discomfort placeholder image for this project card.

Teaching + creative technology

Games • Systems • Creative technology

Computational Media

Projects and teaching that connect design, code, media theory, interactive experiences, generative systems, and collaborative production methods.

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Temporary Matrix of Discomfort placeholder image for this project card.

Research practice • Ongoing

AR • Materiality • Narrative

Hybrid Physical and Digital Storytelling

Research and creative practice exploring how tangible materials, mixed media, and interactive systems can support embodied forms of narrative and interpretation.

View project progression  →
Temporary Matrix of Discomfort placeholder image for this project card.

Earlier work • Archive

Material games • Mixed media

Archive

Earlier mixed-media projects, interactive experiments, fabrication studies, material games, and historical portfolio work.

Enter archive →

Hybrid media

Physical and digital systems

Production and research framework

Frameworks organized by practice area

Interactive media

Games, narrative systems, tangible play, interactive exhibitions, and computational interpretation.

Creative technology production

Team coordination, prototyping, workshops, stakeholder communication, and iterative development pipelines.

Critical making

Material experiments that use craft processes to examine AI, bias, authorship, embodiment, and technological culture.

Software and methods

Tools organized by practice area

Creative coding & game engines

Unity 3D, C#, JavaScript, HTML/CSS, web development, generative design systems.

AR / VR / spatial media

HoloLens, AR/VR development, mixed-reality prototyping, immersive interaction design.

Digital fabrication & visual production

Maya, Adobe Creative Suite, image editing, 3D asset workflows, visual documentation.

Teaching & project leadership

Instructional design, curriculum design, workshop facilitation, agile project management, team leadership.

Research

Critical inquiry through computational and material systems.

My research interests include game development and production methodologies, project management in creative technology, critical AI studies, generative and procedural design, Research through Design, creative collaboration systems, computational media curriculum, and hybrid physical/digital storytelling.

Peer-reviewed publications

  • Royer, K., Smith, G., & Telliel, Y.D. (2024). The Matrix of Discomfort: Reimagining Critical AI Artwork through a Lens of Organic Creative Spaces. Proceedings of C&C ’24.
  • Mirecki, V., Spitaels, J., Royer, K., Graves, J., Sullivan, A., & Smith, G. (2022). “My Brain Does Not Function That Way”: Comparing Quilters’ Perceptions and Motivations Towards Computing and Quilting. DIS ’22.
  • Graves, J., Royer, K., Smith, G., & Sullivan, A. (2021). Procedural Patchwork: Community-Focused Generative Design for Quilting. C&C ’21.

Research leadership

Project leadership across AR educational production, HoloLens development pipelines, Unity and Maya workshops, interdisciplinary student teams, synchronous online curriculum, and publicly showcased game projects.

Teaching

Computational media and creative production.

Spring 2022

Adjunct Professor / Course Instructor, Critical Media Studies

Worcester Polytechnic Institute

  • Delivered critical media studies and computational design instruction.
  • Supported student production pipelines, milestones, team iteration, and interdisciplinary collaboration.

Spring 2020

Teaching Assistant, Storytelling in Interactive Media and Games

Worcester Polytechnic Institute

  • Supported approximately 40 students through transition to synchronous online instruction.
  • Reviewed virtual collaborative assignments and provided Zoom-based team mentorship.

2020–2024

Fellow, IDeaS Studio / Intentional Design Studio

Worcester Polytechnic Institute

  • Designed graduate-level curriculum in Designing Interpretive Computational Media.
  • Produced Unity, Maya, HoloLens, and Serious Games curriculum and workshops.

Curriculum vitae

CV and professional profile

For the full academic and professional record, download the current CV. The web version below highlights education, research leadership, teaching, publications, exhibitions, and technical skills.

Karen Royer, PhD

Location: Binghamton, NY

Email: arundeldesign@gmail.com

Education: PhD, Computational Media, Worcester Polytechnic Institute, 2025; MS, Interactive Media and Game Development, WPI, 2019; BS, Related Art, University of Vermont, 1987.

Selected skills: Creative coding and game engines; AR/VR and spatial media; digital fabrication and visual production; instructional design and project leadership. See the Applied Media section for the expanded software layout.

Contact

Workshops, teaching, exhibitions, and collaboration.

For academic teaching, creative technology workshops, exhibition opportunities, or research collaboration, contact me by email.

arundeldesign@gmail.com