Game design / computational craft

Inscribe

Inscribe is an area-control game that uses a pysanky egg as the game board. Players write marks onto the egg through layered dye and wax-resist phases, producing a decorated egg that remains as a physical record of gameplay.

Completed Inscribe game egg with a rule-based game-board design wrapped around the egg surface.
Completed Inscribe game egg. The decorated surface becomes a material record of the play session.

Core idea

A game board that becomes the artifact

The project translates pysanky’s traditional process of writing with beeswax, dyeing in layers, and revealing hidden marks into a tabletop game system. The egg is not a decorative afterthought: it is the board, the score trace, the surface of play, and the final object.

Game system

Area control

Players claim regions by writing marks onto the curved egg surface and score through clustered connected spaces.

Material process

Wax, dye, reveal

Gameplay follows iterative dye phases in which marks are hidden, layered, and finally revealed when the wax is removed.

Design argument

Beyond paper and cardboard

The game asserts that tabletop play can happen through unusual material platforms, including fragile, curved, hand-inscribed objects.

Collaboration

Team project

Designed with Mitchell Stevens, Keenan Grey, Gillian Smith, and Jennifer deWinter.

Project statement

Writing as gameplay

The project was eventually named Inscribe because pysanky is closely associated with writing: the player’s marks are not merely decorative, but procedural inscriptions that determine gameplay, territorial control, scoring, and the appearance of the final egg.

Each play session produces a unique physical reminder of the game. The completed egg preserves decisions, conflicts, resistances, dye phases, and local variations as a tactile game record.

Rules overview

How the system works

  • Players roll color and number dice to determine where they may write.
  • Dye phases loop from lighter to darker colors.
  • Players may resist another player’s declared move.
  • Eggvancement cards alter scoring and strategic placement.
  • The game ends with a final reveal when wax is melted and wiped away.