Master’s thesis / Interactive Media and Game Development

All Through the Night

A comparison of two dollhouses: one tangible and one holographic. This page presents the project as an early investigation into hybrid physical/digital systems, craft, materiality, social interaction, and adult play.

Research question

How does media change making and play?

The thesis asks how the creation process changes when a dollhouse is made with digital, holographic media rather than tangible media, and how play in a tangible dollhouse compares to play in a holographic one.

Project setting

The Southeast Lighthouse

The project uses the Southeast Lighthouse on Block Island as a source of personal memory, scale, atmosphere, and material imagination.

Core themes

Materiality, social interaction, play

The thesis organizes both the making process and the user study around these three experiential themes.

Project narrative

Hybrid physical and digital storytelling

All Through the Night is a precursor to later dissertation work because it stages the relationship between craft knowledge, digital media, spatial computing, and embodied play.

The tangible dollhouse emphasizes handwork, scale, surface, weight, texture, light, and miniature objects. The holographic dollhouse emphasizes spatial media, immaterial presence, scale-shifting, and interaction in augmented reality.

Methods

Making, reflection, and play testing

  • Designed and built a tangible lighthouse dollhouse.
  • Created a holographic lighthouse dollhouse for HoloLens.
  • Compared materiality, social interaction, and play across physical and digital environments.
  • Observed adult play testers interacting with both dollhouses.
  • Used first-person reflection to analyze craft practice as both work and play.