Project narrative
Story, mechanism, and play
The prototype was designed to test the feasibility of a narrative game in which a parent could read the story only if the child correctly interpreted clues hidden in the popup scenes. The book’s physical structures are not just illustrations; they are interactive spaces that organize story progression.
Early tests used fantasy illustrations, paper pockets, layered scenery, and story cards to ask how a book might become a playable object. The final dirigible spread demonstrates how an engineered popup mechanism can function as a narrative climax.